And then the hunting ghost be more monstrous or at least an angry man. or telling the players "help me" or "he's/she's/it's coming" etc. maybe crying or trying to run from something. One of my ideas is a model-set that is two different models where one model shows up for the less aggressive ghost events. I personally like the idea of more human-like ghosts considering the nature of the game as I feel we really can go and play other games for the more inhumane figures though I don't think I would mind a bigger variety than what we have when the developers are able to get to it. I recall seeing a suggestion posted somewhere about the ghost appearance looking very human (player-like, essentially) when they manifest but as your sanity would lower their appearance would start to distort as well. It would be nice to have a ghost model that shifted in appearance based on different ghost events and hunting. The more human seeming, something that on first glance could be mistaken for a player.
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