![]() The spear would do decent damage, but it had a perk of also doing spark damage to not only the targeted enemy, but enemies surrounding it. Though it was difficult for me to find a particular setup that did well for me, I eventually settled on a spear with thunder as it’s element for one of my more successful runs, despite not being a favorite weapon of mine. I am awful at this game, and was struggling for quite some time to even beat the first boss. ![]() My lack of skill with the genre rears it’s ugly head again with Crown Trick. Ones that can root enemies in the ground, taking a turn away. You’ll find a decent number of varients of these weapons. Axes were my go to most of the time just for the fact I could reliably hit enemies from behind. Guns have longer range, but need to be reloaded. Spears go out an extra space for long range. Axes full surround you, making attacking multiple enemies at once a cinch. Each weapon has it’s own style and strategy to use. ![]() Those ones are essentially your special moves. A choice of weapon, which can be changed at any time, and a choice of familiar if you have any. You’ll start a run, going floor by floor. You’re given the choice to accept, and this is what starts your journey. You’re in quite a pickle, in which the titular Crown offers to help you. You play as a young girl named Elle, in a dream, going into dreams. Ever play one of the Mystery Dungeon games by Chunsoft? It’s kinda like that. After seeing so many hybrids of the genre, it is somewhat of a pleasant surprise to see something more standard. Turn based, everything is on tiles, and of course, incredible difficulty. Crown Trick is more in line of what I expect a traditional roguelike to be.
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